Master of Orion 2 Space Monsters [Multiplayer Guide]
Rocco video on SP: https://youtu.be/VUNsxx6Whbk
Delthea video on MIRV'ed nukes strategy: https://youtu.be/p9eZ0JM1qk4
Played on GoodMap 3. Switches used in game: /skipintro /minstart /planets=4 /noreport
I didn't record the first turns, but its a typical Scout refit (so they can run away from the monsters), scrapping SB and Racks, Half Buying Colony Base and freighter next. I don't recommend skipping RHull if you don't have a great monster world in 4-6 parsecs range: at least Large Terran Ultra Rich or Huge Terran Rich. 4 parsecs drop the requirements a little.
Showing alternative gambit to handle monsters and free up great planets for building your fleet while keeping Economy going strong. You must have an initiative advantage over monsters, so designs are locked in stone. They will tell you that Hydra need 6 FFs to be killed, which is not true. Crystal you should do 8 or even 9 and Amoeba 4 is safe. You can actually try Meeba at 3. Remember that you could it with even 2 if there was no turn limit on combat.
On further progress: Your should do War Techs next and rebuild your Starbase + Battleship HW to meet blitzers. As you can see I have a lot of PP saved in any case to pump out defensive fleet if required. Send POP in packs to a monster world, cause you need to fill it up ASAP. Homeworld would be building Transports and Outposts while Monster world at that point will switch to doing more BBs.
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