Matt Chat 94: Interview with Agustín Cordes Pt. 2

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In the second part of my interview with horror-adventure game maestro Agustín Cordes, we delve into horror games vs. horror films, game narratives, why adventure games are better as stories than games, what it's like to be a game developer in Argentina, Risk Profile, and much, much more. We even cover Cordes' plans for the iPad and a top-secret project with a mystery developer.

Fill Matt's drinking horn here: http://www.armchairarcade.com/neo/node/3793

Download and play Matt's game "Mayhem" here: http://www.yoyogames.com/games/167203

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Tags:
Agustín
Cordes
scratches
asylum
games
videogames
adventure
sierra
narrative
story
horror
design
development
argentina
risk profile