Max Curse of Brotherhood PC Gameplay (HD) Part 19

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Max: The Curse of Brotherhood is a 2.5D side-scrolling platform video game developed by Press Play for the Xbox 360, Xbox One and Microsoft Windows. The game was announced during Microsoft's E3 2013 press event. It is a sequel to Press Play's previous work, the 2010 game Max & the Magic Marker.
Gameplay:
In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total. All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers.


Aggregator Score
GameRankings 72.32%
Metacritic 72/100
Review scores
Publication Score
Edge 7/10
Game Informer 6/10
GamesRadar 4.5/5 stars
GameZone 5.5/10
Destructoid 8/10
Gaming Trend 8/10
GameSpot 6/10
Hardcore Gamer 3.5/5 stars
Max: The Curse of Brotherhood received mixed to positive reviews, with an aggregated score of 72/100 from Metacritic and 72.32% from GameRankings.

Gamesradar praised the inventive and well-balanced puzzle design, gorgeous visuals and beautiful environments providing a fresh and charming experience on the platformer genre. Destructoid also commended its visuals which are "Pixar-esque" charming and loved the mix of cerebral puzzles combined with thrilling action sequences in a memorable world. Gaming Trend found satisfaction in the challenges as they progressed and highlighted its replay value concerning the game’s collectibles which make use of some very clever puzzle-platform goodness. They recommend the game for all ages as the plot is light and the puzzles are fun. Edge described it as a memorable and enjoyable platformer with ingenious puzzles and steady flow of new sights. But they remark that the game "stretches the controls beyond their comfort zone" and criticize the limit of freedom to draw whatever and wherever you want. GameSpot loved its lush environments and attractive art design combined with an appealing story and main protagonist. Regarding the puzzles they found them initially intriguing but they tend to get repetitive and therefore predictable over the course of the game.

Game Informer wrote that the game's central conceit was a "gimmick that simply doesn't work all that well", and for that reason, they did not expect players to advance to the end of the game. They added that the Xbox One controller was not precise enough for the puzzles. They commended the final puzzle. Kotaku did not recommend the game, which they compared to a larger version of the iPhone game. They praised the game's humor and background art, but complained that the game's drawing mechanics were needlessly difficult at times and extended the game's length in undesirable ways. Hardcore Gamer criticized the game for not breaking any new ground and failing to utilize the features of the Kinect for the drawing mechanics, while praising its voice acting, sound effects and soundtrack. GameZone stated that it is hard to recommend Max: The Curse of Brotherhood to fans of platformers, since the game presents such infuriating mechanics. However, they praised the visuals, calling them, "freaking gorgeous," and commended the detailed environments, which, "coupled with the brilliant lighting make it look like an interactive Pixar movie."

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At this time, Sayem Al Nahian has 452 views for Max: The Curse of Brotherhood spread across 20 videos. About 3 hours worth of Max: The Curse of Brotherhood videos were uploaded to his channel, or 10.88% of the total watchable video on Sayem Al Nahian's YouTube channel.