MAX PAYNE 2 FULL GAME
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Max Payne 2: The Fall of Max Payne
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Max Payne 2: The Fall of Max Payne
Max Payne 2.jpg
Developer(s) Remedy Entertainment[a]
Publisher(s) Rockstar Games
Director(s) Markus Mäki
Designer(s) Petri Järvilehto
Programmer(s) Kim Salo
Artist(s) Saku Lehtinen
Writer(s) Sam Lake
Composer(s)
Kärtsy Hatakka
Kimmo Kajasto
Series Max Payne
Engine RenderWare[b]
Platform(s)
Windows
Xbox
PlayStation 2
Release
14 October 2003
Genre(s) Third-person shooter
Mode(s) Single-player
Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. It is the sequel to 2001's Max Payne and the second game in the Max Payne series. Set two years after the events of the first game, the sequel finds Max Payne working again as a detective for the New York City Police Department (NYPD), while struggling with nightmares about his troubled past. After being unexpectedly reunited with contract killer Mona Sax, Max must work with her to resolve a conspiracy filled with death and betrayal, which will test where his true loyalties lie.
The game is played from a third-person perspective. Throughout the single-player campaign, players mainly control Max, with Mona being playable in a few select levels. Both playable characters have access to a wide variety of weapons to eliminate enemies, as well as a bullet-time ability, which slows down time during combat. The bullet-time mechanic has been upgraded in Max Payne 2 to allow players to move faster as they kill more enemies, as well as reload weapons instantly. Due to the Havok physics engine being used, the game also features improved ragdoll physics. The story is again told mostly through graphic novel panels with voice-overs, although several traditional cutscenes are also used. Whereas the first game's plot was inspired by Norse mythology and traditional hard-boiled detective novels, the sequel is mostly based on tragic love stories like those seen in films noir, with Max and Mona's relationship being central to the game's narrative.
Max Payne 2 was released in October 2003 for Microsoft Windows, in November for the Xbox, and in December for the PlayStation 2. It received highly positive reviews from critics and, like its predecessor, has been cited as one of the greatest video games ever made. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecast finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy. A sequel, Max Payne 3, was released by Rockstar in May 2012. A remake is in development for Windows, PlayStation 5, and Xbox Series X/S.
Gameplay
A video game screenshot of a man leaning on the floor while holding a gun in each hand and firing them at another man down a hallway.
Max performs a shoot-dodge maneuver
Max Payne 2 is a third-person shooter featuring linear levels spread across three distinct chapters. Throughout the majority of the game, the player assumes the role of returning protagonist Max Payne; in several levels from the second and third chapters, the player controls secondary protagonist Mona Sax.[1] Initially, the player's weapon is a 9mm pistol. As they progress, the player gains access to more powerful weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.[2]
When first played, the game offers one difficulty level that is adjusted automatically if the game is too difficult for the player. For example, if the player's character dies too many times, the enemies' artificial intelligence is made less effective, while more health in the form of painkillers is made available. After completing the game once, other difficulty levels are unlocked.[3] Two special game modes are also activated: New York Minute and Dead Man Walking. In New York Minute, the player is given a score based on the time taken to complete each level. The Dead Man Walking mode places Max in one of five scenarios, in which he must survive for as long as possible while fighting off endlessly respawning enemies.[4]
Max Pay
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