Max Payne Review - Payne in Bullet Time!!
Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2 and Xbox and a tie-in for the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.
The game centers on former NYPD police detective Max Payne, who attempts to solve the murder of his wife and daughter in connection to a drug trafficking case involving a mysterious new designer drug named "Valkyr". While doing so, Max is entangled in a large and complex conspiracy, involving a major pharmaceutical company, various organised crime syndicates, a secret society and the U.S. military. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) as the primary means of telling the game's story, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
I recently played Max Payne actually over a month ago, I thought about revisiting this title in my free-time but then this turned into a video idea for my reviews. I played through the entirety of the game, wrote the script while also researching Remedy Entertainment. This is the product of me playing it, understanding Remedy and sharing my thoughts about the game.
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