MaxScript: Scripting a Plug-in Part 1b

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Follow MaxScript guru Borislav 'Bobo' Petrov as he guides you through the basics of scripted plug-in creation in 3ds Max using the built-in MAXScript language.







Tags:
3ds Max
Max Design
scripting
MAXScript
MaxScript
coding
3D
computer graphics
CG
Autodesk
visualization
gaming
programming
Bobo
Borislav
Petrov