Maya LT 2015: Geodesic Voxel Binding
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Published on ● Video Link: https://www.youtube.com/watch?v=_MD5zxlwdoo
Bind 3D model geometry to joint skeletons in just a few clicks using the new Geodesic Voxel Binding algorithm. This new skin binding tool can handle highly complex or less-than-perfect geometry, and requires far less cleanup than traditional methods.
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: Maya LT
Maya LT 2015
Maya LT features
Geodesic Voxel Binding
skin binding tool
3D geometry
indie games
game development
3D art
3D animation
3D modeling
game assets