MCS Netcode Comparison @ 750ms Client Latency

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Published on ● Video Link: https://www.youtube.com/watch?v=dixYY80qgKg



Doom 3
Game:
Doom 3 (2004)
Duration: 5:30
439 views
9


MCS Netcode Comparison @ 750ms Client Latency

This footage is a direct comparison video between "the default Doom3 netcode" and "the MCS netcode" demonstrating the clientside optimizations of "the MCS Netcode Rewrite Project" resulting in a massive raw client performance boost and a significant improvement and smoothing of the client gameworld replication at higher latencies. The clients are connected to the dedicated server with a latency of 750ms.

Aside from the obvious increase in performance the replication of gameplay-events now gets properly and smoothly propagated clientside across the network at any latency and at any client performance most noticeable at the following points:

- AI now smoothly animates, moves, attacks and dies with proper and smooth ragdoll behavior across the network at any latency and at any client performance

- Projectiles ( AI & Players) properly render, travel and impact with all according impact, lighting and sound effects across the network at any latency and at any client performance

- Local and remote player actions and animations such as attacking, dying, platform-interacting, etc now properly and smoothly replicate across the network at any latency and at any client performance

- Physics simulations involving any interaction between players and/or AI now smoothly replicate across the network at any latency and at any client performance

At peak moments in this video the MCS netcode client performs up to 725% faster compared to the default Doom3 netcode client.







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At present, oneofthe8devilz has 167,477 views spread across 82 videos for Doom 3, and close to 9 hours worth of content for Doom 3 published on his channel. This is 58.01% of the total watchable video on oneofthe8devilz's YouTube channel.