Mechwarrior Online - ATLAS AS7-D - Chameleon_Silk's Variant #2 Indepth

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Published on ● Video Link: https://www.youtube.com/watch?v=VqxN4PRiXTk



MechWarrior Online
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Duration: 16:37
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More video of this build at: http://www.youtube.com/watch?v=lNQ3ca6tqNU
http://mwo.smurfy-net.de/mechlab#i=16&l=547d90a24a44c1d4ed56377fc02b174cbe3f0e54]AS7-D

Watch from wankerpants view
http://www.youtube.com/watch?v=eOFtQ4CyrY8
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ATLAS AS7-D
Variant #2
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4x MLAS, 2xSRM4, 1xAC20, 1xMachinegun
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I almost like this build as much as my D-DC. Footage is from a close 2 man game where i feel like i contributed a lot to the team to secure the victory.
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Strengths:
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high heat efficiency gives your medium lasers constant melting pressure (especially if grouped into 2 groups and alternated) the 4 laser salute is still usable when at lower heat, fully optimized hardpoints not a single hardpoint is not being used here. Strong leg armor.
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Negatives:
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Lack of missile power for quick brawls and damage dumping, no LRM presence and weak against missiles itself (compounded by slow 58 kph speed), lacks range of any LLAS builds.
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Final Word:
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the missiles are much more useful over the course of a battle with 100 being plenty for the entirety of you life. AC20 has a big punch and also low heat giving your alpha a big punch. The machine gun wreaks havoc on unarmored targets after everything else has done its job and is well worth adding. fixes all ammo issues that variant #1 has.
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Vitals
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Firepower: 62
Heat Efficiency: 1.32
Heatsinks: xx double
Armor: 608 standard
Engine: Standard 360
DHS
Endo Steel
Standard Armor
4x MLAS
2x SRM4
1x AC20
3 x AC20 ammo in legs (21 shots)
1 x Machinegun ammo in legs (2000 rounds)
1 x SRM ammo in right torso (100 missiles)
1 x AC20 ammo in right torso (7 shots)
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Food for thought
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Load the SRM and AC20 ammo as the very first bit of ammo into the torso, that way it should be the first ammunition spent to avoid ammo explosions, the CASE also helps in this regard but not as much as this trick. To get the best DPS you always want to fire your machine gun its got plenty of ammo so that means its ok to fire at mechs over 140m away it won't really matter if you miss. The lasers most definetly are key to heat efficiency, group them so you can fire them in group fire volleys of 2, only fire 4 at a time by using both groups almost at the same time, this will help heat even more then one big volley.







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Currently, Csilk has 3,227 views for MechWarrior Online across 17 videos. The game makes up 1 hour of published video on his channel, making up less than 0.25% of the total overall content for MechWarrior Online on Csilk's YouTube channel.