MechWarrior Online - Fafnir 6U; 2xUAC20, 2xSNPPC

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I have been seeing alot of conversation about how the Fafnir is worse off now due to hitbox changes, and to that I say no, I disagree. Not being a CT magnet anymore is a super plus to the mech.

So in lieu of this, I have decided to play a few Fafnirs to showcase over the next few days. The only Fafnirs I will not play are currently the Fafnir 5B, and 5E, and the Juggernaut, mainly because the 5B is just the 5 with more energy, the 5E is just a LRM boat, and the Juggernaut is not available to the population for free. All games were recorded one after the other, there was no break or pause aside from making sure I had warhorns equipped, and the skill trees were proper.

The 6U has always been a strong variant of the Fafnirs ever since it was buffed back then, it hasn't really suffered any major issues other than the change to SNPPC heat, and the lack of range that the mech doesn't have. But with a new set of buffs to it, including generic velocity (a buff to ballistic velocity), and UAC Jam duration, this mech feels very strong, and in a way that doesn't hamper other chassis or variants entirely. The torso mounts are great for hitting targets reliably, and the UAC arms generally don't get shot off as the torsos or CT are people's concern mostly.

Mech Build: https://mwo.nav-alpha.com/mechlab?b=87ec0b3a_FNR-6U

Skill Tree: af715cd9d754e28670a49cdf56f04801e8c04000080241041064384a2211f







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