Medieval Engineers Developer Diaries - Episode 6
The 6th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week Lukas, Keen Software House game designer, talks with Tim Toxopeus about the plant system in Medieval Engineers.
The plant system allows us to fill the planets with lots of plants and trees. The change essentially makes the plants state machines, meaning they can change from one state to another based on passing time or actions the player takes.
For example, this enables us to have forests that grow, or to make a fruit tree with apples. If a player gathers the apples from the tree, it will change state and become a tree without apples. The player can cut down the tree, and it will become a stump, or can leave the tree alone and apples will grow back.
Finally, we hope you enjoy this installment of the Medieval Engineers mini-series!
Main forum thread: http://forums.keenswh.com/threads/738...
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