Mega Man 11: All Items & Parts Showcase
Showcasing All Items & Parts in Mega Man 11.
1- UP: Available from start of game
50 Screws Normally; 40 Screws on sale
Gives you another chance to beat a stage.
Energy Tank: Available from start of game
100 Screws Normally; 80 Screws on sale
Refills your energy gauge
Weapon Tank: Available from start of game
100 Screws Normally; 80 Screws on sale
Refills your energy gauges
Mystery Tank: Available from start of game
300 Screws Normally; 240 Screws on sale
Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1 – UPs.
Super Guard: Available from start of game
100 Screws
Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage.
Eddie Call: Available from start of game
20 Screws Normally; 16 Screws on sale
Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call.
Beat Call: Available from start of game
50 Screws Normally; 40 Screws on sale
Beat will rescue you if you fall into a pit. While he flies out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call.
Pierce Protector: Player must die to spikes 5 times before it becomes available
50 Screws
Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death.
Energy Balancer: Available from start of game
100 Screws
Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full.
Energy Balancer Neo: Players must buy Energy Balancer first to make this part available
250 Screws
Recharges all weapons gauges when you pick up a weapon capsule.
Auto-Charge Chip: Available from start of game
300 Screws
Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress.
Buster Plus Chip: Fire 500 Mega buster shots
300 Screws
Increases the Mega Buster’s energy output. Makes shots a little bigger, so they’re more likely to hit enemies.
Power Shield: Cumulatively take 200 damage
300 Screws
Lessens the amount you are pushed back when you take damage.
Spike Boots: Available from start of game
300 Screws
Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces.
Shock Absorber: Available from start of game
300 Screws
Negates the recoil when firing a high-powered Mega Buster shot.
Speed Gear booster: Use Speed Gear 50 times
300 Screws
Allows you to move at normal speed while using the Speed Gear.
Energy Dispenser: Available from start of game
1000 Screws
An item for master players, this reduces your energy gauge but makes the ace-in-the-hole “Double Gear” technique available immediately.
Awakener Chip: Defeat Dr.Wily
3000 Screws
Unlocks some of Mega Man’s hidden potential. All weapons can be used without expending weapon energy.
Bolt Catcher: Available on Saturday only
500 Screws
Makes bolts appear more frequently in stages.
Energy Catcher: Game over 10 times
500 Screws
Makes energy pellets appear more frequently in stages.
Capsule Catcher: Use the weapon/Rush gauge 30 times.
500 Screws
Makes weapon capsules appear more frequently in stages.
Cooling System: Use the Double Gear 50 times
300 Screws
Provides more efficient heat removal, so the gear gauge recharges faster.
Cooling System ∞: Defeat Dr. Wily
3000 Screws
Allows you to use the Speed Gear and Power Gear without filling your gear gauge.
Mystery Chip: Available from start of game
500 Screws
A mysterious device that provides a special bonus when you complete a stage in a short time.
Buddy Call Plus: Available from start of game
200 Screws
Increases the maximum number of Eddie Calls and Beat Calls you can hold.
Tank Container: Available from start of game
200 Screws
Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. #PrimeraEspada91 #MegaMan11
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