Mega Man Battle Network 2 (GBA / US) | Playthrough p.15

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Part 15 - Mega Man Battle Network 2 (US ver.) extra game playthroughs. (Gameboy Advance, emulated by mGBA)

This gameplay was supposed to be ready for last Saturday morning, but it's about like two hours long, the conversions took a very long time like about up to five hours for a whole day... So I chose to delays it for today since its finally went through that same day it was meant to be release on, which why I had the other Mega Man 2 hacks game, Rockman no Constancy in replaced for it... Also, there was supposedly to be a new Mega Man game I've been planning for this month since last weekends too, but I couldn't had enough time to make one for that same morning as well, so I only did the hacks version of Rockman 2 on NES instead...

So far, this is Part 2 of the "after cleared game" routes for an extra scenes and more battle chips to collect, especially finding some more P.A.s (Program Advances) to experiences too. In the last playthrough, I was supposed to head toward the secret areas that can only be accessible by clearing the main game first and collected a total of 140 battle chips in your chips library. So for this time, I'm going to try to get to that spots next after a few other things in the Undernet areas first.

Once you're about to enter the secret areas in Undernet 3, the WWW areas, be sure to be fully prepared first, such having enough power-ups and plenty of stronger chips, including lots of FullEng sub-chips, cause beyond inside were full of most powerful enemies that could deplete most of your HP per each battles, if not being careful enough... Also, you CAN'T even jack out of there too, as you're inside the very deep of the Undernet, so watch your HP carefully and save very much often for safety strategy...

Another thing that I should also mentioned before too, be sure to have a good sets of combinations, such as chips combos and P.A.s (Program Advances), (even save immediately before reaching a certain spots) cause some certain spots inside the WWW areas, there's an set of three specific type of enemies that need to be delete all at once with a certain amount of damages, like for examples; if the battle set like two in the fronts and one in the way back, you need to defeat all three of 'em at once altogether, cause if you just deleted the first twos in the front rows, they'll automatically respawn as much as possible until either Megaman's HP is fully depleted to 0 or everything is deleted at once. Normal damages like your mega buster shots and chips attacks like beneath the enemy's HPs won't even do a thing, cause they've regenerate quickly like in an instant, only P.A.s does the tricks. You can even use the Escape chip to get out of it, and rethink your battle strategy, especially when you wants to quickly use FullEng sub-chip to fully recover your remaining HP.




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CrimsonJak92
Crimson Jak
GBA
Gameboy Advance
Game Boy Advance
mGBA
Capcom
Mega Man Battle Network 2
MMBN2
Megaman Battle Network 2
Gameplay
Playthrough
Emulated Gameplay