Mega Man World 3-Walkthrough Spark Man Stage-[No Damage]
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This stage is actually more difficult than the original. As soon as you start the stage, the electric trap is right near Mega as he teleports in. The stage has a lot of spikes and hazards, so be sure to take your time and watch your step. The hammer mets and hammer joes aren't TOO problematic, but they are very durable and it takes a lot of regular shots to take them down and that's without charge shots. And with charge shots, it takes about 4 to take down the hammer mets and 3 for the hammer joes, respectively. They made the hammer joes in this game a lot more durable than they were in Mega Man 3 on the NES and they certainly will become a pain later on. Spark Man was actually somehow, not only more difficult than the stage itself he's more harder than his NES counterpart. Now, Spark Man himself isn't all that difficult as he's mostly identical to his MM3 self, but the problem is that the space that you fight him in is a lot smaller this time, and it's harder to squeeze through under him to NOT get hit by him because of the very precise timing of his jumps. If you're even a frame short when he jumps, your no hit run will become ruined. I barely was able to beat him without getting hit.
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