Mega Man X Flash: Maverick Battle [Round 1]
I...I made a new flash? Gee. It's been years since I made a flash, and this one took a Spirit Bomb's worth of time to finish. But you know...school...work...sleep...laziness...
Anyway, I wanted to go all out and do something that I've never seen anyone do, and that's make a flash battle with Mavericks from the Mega Man X series duking it out with each other; an all-out destructive brawl---A fight to the finish!
Originally, I wanted to make this an ongoing series where any viewer can vote on the next two Mavericks to appear in Round 2 (Yes, I'm willing to continue on with this type of thing. It was a buttload of fun to make). If that works out well, then I'll take into consideration the very first comment with whom should battle next.
With all that said, enjoy the madness!
Now for the boring stuff that probably won't be read, but will be listed anyway:
*Rules*
1. All Maverick Battles Begin With 40 HP / 20 EP each.
2. EP gained is equivalent to the damage dealt (expect for under certain circumstances.)
3. EP will not be consumed while using stock (in-game special attacks) moves, but there will be a cool-down penalty to prevent spamming.
4: 50% Chance of 0 MP usage during Rage.
5. The final battle begins. Cancel out the received killing blow with a powerful stoic and stay in the fight!
Round 1:
Crystal Snail vs. Storm Eagle
Stage: Highway-
*Move List*
[Crystal Snail]
Basic Moves
*Crystal Hunter
MP Usage: 0
Hits: 2
DMG: 3
MP Recovery: +1 per hit
Effect: Freeze
Duration: 7 seconds (excluding break-free)
*Homing Shell
MP Usage: 0
Hits: 1
DMG: 2
MP Recovery: +1 per hit
Effect: None
Duration: Random
*Stop Flow
Halts the target in place, dramatically slowing them and their attacks for a set period of time.
MP Usage: 0
Hits: 0
DMG: 0
MP Recovery: 0
Effect: Slow
Duration: 10 seconds
*Skills*
*Charged Bolt
Condenses the air and converts it into electric energy, which homes in on the designated targets. Locks the target in place if the attack lands.
MP Usage: 10 (Extra 4 if used without full HP)
Hits: 6
DMG: 3 (4 final hit)
MP Recovery: +1 per hit
Effect: 30% Stun
Duration (travel): 5 seconds
*Crystal Coating
Hardens the body and shell with crystalline attributes, granting full invincibility during its duration. It can only be used once per battle.
MP Usage: 1 per second
Hits: 0
DMG: 0
MP Recovery: 0
Effect: Deflect
Duration: 10 seconds
*Ultimate: Discharge
Emits sparks screen-wide and completely immobilizes the target to allow time for the Finisher attack.
MP Usage: 100%
Hits: 15
DMG: 5
MP Recovery: 0
Effect: Destroy
Duration: None
(Finisher)
*Thunder Mine
Withdraw into the shell and thrust toward the enemy at full throttle while enveloped in an outrageous amount of electricity. Finish the target and claim victory!
=========
[Storm Eagle]
Basic Moves
*Storm Tornado
MP Usage: 0
Hits: Random
DMG: 3
MP Recovery: +1 per hit
Effect: 15% Pierce
Duration: 0
*Diving
MP Usage: 0
Hits: 1
DMG: 4
MP Recovery: +1 per hit
Effect: None
Duration: None
*Egglings
MP Usage: 0
Hits: 1~4
DMG: 1
MP Recovery: +1 per hit
Effect: None
Duration: 0
*Wing Beat
MP Usage: 0
Hits: 0
DMG: 0
MP Recovery: +1~2 per 1.5 seconds
Effect: Push
Duration: Random
*Skills*
*Soaring Gale
Fly off-screen for a surprise attack, leaving cyclones in your trail.
MP Usage: 3
Hits: 1 (Physical), Random (Wind)
DMG: 3 (Physical), 1 (Wind)
MP Recovery: +1 (Physical), +2 (Wind)
Effect: 15 Stun (Wind)
Duration (Wind): 3 Seconds
*Raging Storm
Summon the violent winds to surround and circle the enemy, preventing them from moving.
MP Usage: 10
Hits: 2 per second
DMG: 4
MP Recovery: 2 per hit
Effect: 20% Pierce (Does not apply to Invincibility effects)
Duration: 6.5 Seconds
*Air Slicer
Hurl two wind boomerangs with unpredictable movement screen-wide toward your target. This attack will cut through any armor and ignore defense.
MP Usage: 3
Hits: Random; the smaller the target = less hits; larger target = more hits
DMG: 1
MP Recovery: +1 per hit
Effect: 50% Pierce
Duration: None
*Ultimate: Typhoon
Retreat into a massive wind tunnel to travel across the battlefield to chase down the target. If successful, the target is suspended in the air for a brief moment. This will allow time for the Finisher attack.
MP Usage: 100%
Hits: 0
DMG: 0
MP Recovery: 0
Effect: Destroy
Duration: None
(Finisher)
*Wind Bomb
Explode excessive turbulence below the target, launching them helplessly in the air for addition juggling. Finish with a bang!
Credits:
Capcom for Mega Man X content
Spriter's Resource
Sprites Inc.
KoG Studios (Elsword) SFX
NTreev (Trickster Online) SFX
WayFoward (Shantae and the Pirate's Curse SFX)
Programs used:
FL Studio
Fraps
Sony Vegas Pro 9.0
Macromedia Flash Pro 8
I claim no ownership for the materials used for the creation of this video. The only source that belongs to me is the music that is present, and nothing else.
Known Errors:
Damage indicator "5" does no tween upward.
"Damage Invalid" display moves out of place.
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