Mega Man X3 - Zero Project [Part 8] (Zero) Blast Hornet (NO DAMAGE / BUSTER ONLY)
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Mini-boss: 00:45
Boss: Blast Hornet - 02:28
This is a boss I really wasn't looking forward to. Blast Hornet has less random crap that can screw you over, but this fight was the biggest example of what problems Zero's double buster shot can cause.
Blast Hornet's first phase is one of the easiest of the game, but requires you to position yourself or else the boss will cover the entire arena with its minions. And oh, that stinger attack freaking HURTS.
The second phase on the other hand is one of the tougher ones for Zero. This is when Zero's double buster becomes a liability, the fact he stops and stands still before firing leaves him wide open for another homing projectile or Hornet to damage him.
Hornet can create its minions right on top of you if you're unlucky enough, but keeping track of the homing pests and avoiding Hornet himself makes for a chaotic battle that twisted my brain more times I'm comfortable to admit.
While I attempt to lure the homing projectiles as best as I can and I sometimes trigger the homing attack earlier (as counterintuitive as it may seem) since sometimes it makes Blast Hornet send only one or two enemies at you instead of three or four, but then again, there's only so much you can do to control this battle using only the Z-Buster.
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