Mega Man X5 Up Grade Power up Item Collection Game Play

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Mega Man X5
X's Story

Mega Man X5 Up Grade Power up Item Collection Game Play

Story Writer Keiji Inafune
Genre Action, platform
Mode Single-player
developed by Capcom
Composer(s) Setsuo Yamamoto
Makoto Tomozawa
Yuki Iwai
Yuko Takehara
Toshihiko Horiyama
Release date: December 16, 1994
Platform(s) SNES, MS-DOS, mobile phones, Virtual Console, PlayStation Portable, Android, iOS,Playstation 2

Plot:

Sigma begins conducting research on the origin and design of the "Maverick Hunter" Zero and decides to discover how to unlock Zero's true power, hoping to destroy Sigma's nemesis Mega Man X in addition. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the space colony Eurasia collide with Earth. The Hunters have only 16 hours to stop the collision.

In order to prevent Eurasia from striking the planet, the Hunters pursue two options. The first option is to fire a powerful cannon called "Enigma" at Eurasia, vaporizing it. If the Enigma shot fails, the second option is to launch a space shuttle and pilot it into the colony, destroying it. To maximize their chances, X and Zero are dispatched to collect parts for the two devices with the aid of their new teammates Alia, Douglas, and Signas. The necessary parts to upgrade the Enigma and shuttle are held by eight Mavericks, and X and Zero must defeat them to claim the parts.

Whether the Enigma and shuttle succeed or fail is randomly determined by the game, although the Enigma's chances of working successfully are low even with all its parts, while the shuttle has a much higher probability of succeeding assuming all of the parts are collected. Whether the Enigma succeeds or fails, a new virus appears on the Earth, noted by Alia as the Sigma virus combining with the scraps from the colony. If the Enigma or the shuttle succeeds, X and Zero proceed to hunt for the cause of the virus. If the shuttle fails or if the time expires, the colony crashes, nearly destroying the planet; Zero then is infected by the virus. In either case, once the location of the virus' origin is discovered, the Hunters investigate. X and Zero penetrate a bizarre underground fortress. In the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes.

After the duel, the story diverges slightly. If Zero goes Maverick as a result of the virus, he sacrifices himself to save X from Sigma, and X continues on alone to defeat Sigma. If Zero does not go Maverick, he saves X and himself from Sigma, and both have a chance to confront Sigma. Mega Man X5 has three possible endings. If Zero goes Maverick, X defeats Sigma, but is badly damaged. A mysterious figure recovers him, but also deletes all his memories of Zero. If Zero does not go Maverick, Sigma decides to make the Hunters' victory for naught by taking them down with him. X tries to save Zero but is ambushed by Sigma and both Hunters are critically damaged. Zero manages to finish Sigma off, then the endings diverge again depending on the player character. If Zero defeats Sigma, he reflects on his origin and life before dying. If X defeats Sigma, he inherits Zero's beam saber weapon and continues to fight as a Maverick Hunter.







Tags:
Mega Man X (Video Game Series)
Theatre (Award Discipline)
Play (Musical Album)
Mega Man X (Video Game)
Gameplay
Video Game (Industry)
Discipline (Quotation Subject)
Industry (Organization Sector)
Penguin
Nintendo
Club Penguin
Playthrough
Advance
Stage
Zero
Gba
Battle
System
Network
Capcom
Games
SNES
MS-DOS
mobile phones
Virtual Console
PlayStation Portable
Android
iOS
Playstation 2
supernintendo
super nintendo
sigma
zero
megaman x
megaman
mega
megaman x3



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