MegaFactory Titan 0.5 - Mega Factories

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Main Missions Reworked
The main missions track has been heavily reworked to always put pressure on you. While there is no timer involved, they all become much more difficult the longer you wait. Most of the mission dialogue has been rewritten. One of the later main missions involves a new antagonist faction.

Crisis Engine
Major challenges are now controlled by a crisis engine, which inflicts a devastating event periodically. These include natural disasters such as meteor showers, multistorm events, or titanquakes, or human-driven disasters like Piracy Surges, Scavenger Surges, or Marauder Raids. The crises get worse as you progress through the game. There are now more tools to deal with the various issues, and you now get a warning when major issues are about to occur.

Financial Overhaul
If you run out of money, you immediately lose the game.
There are no more rentals. Instead, you start with starting structures and vehicles, as well as starter packages of items you can choose.
If you run out of starter items, the market factions sell them at a high markup.

Faction Changes
Factions now start the game already settled and active, rather than landing right after you start your factory. They send missions immediately.
Factions now remember what you've done for them. Factions have an opinion of you, which can increase or decrease based on your actions with them. Good relations can improve your trading margins with them, while bad relations will yield worse margins. Affected prices or sales include permits, loan installments, tribute, and anything bought or sold or delivered for missions. Some user factions now have bonuses with faction relations or can pay bribes to increase faction relations.
Faction simulation depth is increased, and factions with population spend more time and resources trying to keep their people fed and working. Your trade or combat with them can greatly affect their population dynamics now.

Miniaturization and Maximization
Available at game start, there are now a number of options for more condensed factory layouts. Mini Factories and Mini Smelters allow you to cram more together, at the cost of reduced production speed. There are also now mini storages, small solar farms, a mini excavator, and two smaller cargo transport types as well.
On the other hand, you can now build Mega Factories and Mega Smelters, which take up much more space, but consume less power and produce less pollution.

Expanded Power Options
Available at game start, your power options are now many. There are now four types of wind turbines: Vertical, Helical, Spiral, and Ducted. Each type has unique advantages, and each type also performs best in certain terrains. There is also the Small Solar Farm option too. And you can now build Reinforced Power Lines, which are expensive, but are unattractive targets for Scavengers, and strong against storms. Finally, all wind turbines and the default power line can now be built offshore at no extra cost.

Expanded Combat Options
There are many new combat vehicles and turrets. The Armoured Gun Rover functions similar to the Gun Rover, just with heavier Armor, more ammo space, and slightly slower. Then there is the Technical, a Cargo Truck refit to carry a Rocket Pod. Cheap and expendable, but packs a hefty amount of damage.

Vehicle Storage, Deployment, and Relocation
Vehicles can now be stored just like Structures. Now, when you build them with a Garage or Hangar, they start stored. You can deploy them from storage anywhere within your territory, and can store them at any time if they're on your territory. This allows instant relocation of vehicles within your territory, as long as they're not carrying anything.

More Upgraders and Science
The Supercomputer is an upgrader for Research Labs. It improves research speed, and it replaces the Supercomputing Optimization technology.

Auto-Demolish
Demolitioner units now have an option to auto-demolish, which will have them search for new targets to break down whenever they're done with their current work.

And More!
https://store.steampowered.com/news/app/1803550/view/3683425195458614970?l=english

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The background music tracks are all provided by Streambeats: https://www.senpai.tv/streambeats/
The album is Breaker, part of the Synthwave collection







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