Megaman Battle Network 3 Vs with Chaos and RTK part 19: Wasting Fire Chips

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The more we play Network 3 the more I realize I don't really like it all that much

RTK's Youtube channel: https://www.youtube.com/user/TheGreatRTK

Mega Man Battle Network 3 is a video game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America. The European version featured a completely different logo, which was also used on Mega Man X7, Mega Man X8, Mega Man X: Command Mission, Mega Man Zero 2, Mega Man Zero 3, Mega Man Zero 4, Mega Man Network Transmission, Mega Man Battle Chip Challenge, Mega Man Battle Network 4, and Mega Man Battle Network 5. While in North America and Europe, two complementary versions of the game - Blue and White - exist, marketed simultaneously, this was not the case in Japan. The game was first released in a single version in this region, although later a Black version containing bug fixes, new areas, optional bosses, and other improvements was released some months after the original. It was released on the Wii U's Virtual Console in Japan on December 17, 2014 and in North America on May 14, 2015.

The gameplay in Battle Network 3 is similar to that of its predecessors, with few graphical enhancements and minor gameplay changes. Battle Network 3 saw the removal of Power-Ups that were collected to improve the MegaBuster - instead the Navi Customizer was added, allowing abilities to be added on with certain rules as to how these abilities can be added with respect to each other.

Each version of the game has a separate Contest Navi: BowlMan for Blue/Black, and MistMan for White. Blue also includes another Navi, Punk, that could be challenged from time to time. Punk's chip was only available as part of a special promotion in Japan. However, it can be attained via a cheat device or by being traded from Black to Blue. White, on the other hand, has no such Navi.




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