Melt a car groundmodel - Followed by a few crashes trying to jump lava

Published on ● Video Link: https://www.youtube.com/watch?v=br2qo__MYlw



BeamNG.drive
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{
"MELT":{
"staticFrictionCoefficient" : 1111.1,
"slidingFrictionCoefficient" : 111.1,
"hydrodynamicFriction" : 1.1,
"stribeckVelocity" : 0.1,
"strength" : 1.0,
"roughnessCoefficient" : 0.1,

"fluidDensity" : 1000,
"flowConsistencyIndex" : 1,
"flowBehaviorIndex" : 0.1,
"dragAnisotropy" : 0.1,
"shearStrength" : 1111111.0,
"defaultDepth" : 31.1,
"collisiontype" : "MELT",
"skidMarks" : false
"aliases" : ["FIRELARGE", "MELT"]
}
}

Save it and place it in a new folder called groundmodels
Place that folder in your levels Root...

Then pick the ground model on either meshes in the material addition info tab, or the terrain paints work with them too.

Example of a Levels Root...
C:\Users\You\AppData\Local\BeamNG.drive\0.32\levels\utah\groundmodels

Oh, for those who use the in game video capture... Try capturing while running the game at 120 fps. Be sure the Nvidia Shadowplay is recording 120fps too. It seems to improve the shaking breaking parts some. Tell me what you think..

You will need the new Nvidia Control panel thing that allows for 120 fps capture.https://www.nvidia.com/ru-ru/geforce/...







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