Memory 2: The Supreme Beign Unity | Assassian's Creed Unity | No Commentary
The Supreme Being is the first memory in Sequence 12. The memory becomes available as soon as Server Bridge: The Bastille is completed. Follow Élise through the crowds and into the festival. Objective: Investigate Robespierre's Tent
The path to the tent is heavily guarded. Causing an alarm will quickly have more guards on Arno than he can likely handle, and it's a long way to anywhere he can become anonymous, so the keys here are taking it slow and stealthy, and using the phantom blades.
From the starting point, head towards the hay cart up behind the tents. There's not a lot of value to getting in the cart, but Arno should be able to safely hop the fence behind it and get in cover behind one of the tents. Notice the guard to the left and get close enough to take him out with a phantom blade.
There is a pair of guards, more or less stationary, near the alarm bell, and another guard that walks around. The wandering guard will station himself for periods of time within range for an easy phantom blade shot, so take him out next.
One or both of the other guards should head over to inspect the body. Get behind the last tent to the left. There will be one guard up to the left near the big tent - take him out with a phantom blade then sneak around and get the jump on the pair of guards who are either still inspecting the body, or now back over by the alarm bell.
The area should be clear enough now for Arno to disable the alarm bell, then get into the tent to begin the investigation.
There are a number of items inside the tent that can be investigated, but only one that is actually of interest. Look for a book on a table by the large opening.
Sneak back out to the festival crowd to find Élise.
Objective: Knock Out Approaching Guards
Three sets of guards will come, in turn, to check out what Élise is doing. Intercept them before they get to her. If she gets discovered, Arno will not become desynchornized, but Élise will return to starting point in the crowd and Arno will have to go speak to her again and start the process over. (This restart process was a bit glitchy for this editor, but did eventually work itself out).
Causing an alarm in this objective makes things very tough and will almost certainly require a restart. Getting a stealth jump on all three sets of guards isn't easy, but can be done.
The first guard will come out of a curtained hiding place on the far let. Arno can get into a nearby hay cart and wait for him. The guard won't come quite close enough to assassinate him from the cart, but it's easy enough to sneak out and get behind him.
The next guard will come from the opposite side of Élise. If Arno heads directly back to Élise it will be hard for him not to get detected. Instead, go left through the rock archway and around. Arno should see the next guard starting to head towards Élise. There's not a lot of cover here, but if he sneaks as quickly as he can he can get behind the guard in time, undetected.
Lastly, Arno must take out a pair of guards who are coming in from behind Élise. Take a wide path around to the back of them. Unfortunately they're close enough for a double assassination, so take out the rear guard first and then quickly get to the other one.
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