MENTAL OMEGA 3.3 Red Alert 2 - Soviet Mission 17 JUGGERNAUT
Mental Omega 3.3 for C&C Red Alert 2 Yuri's Revenge, Soviet Campaign Mission S17 Juggernaut. Mental Omega 3.3 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Juggernaut is a quite hard and unforgiving mission during the first attempt for newcomers, here are some tips for you:
- Ignore everything except your main base and the Congress
- spam a lot of defences, bunkers with Hammer Defences will be needed
- Ctrl+Alt your repair drones to your vehicles
- Repair Cranes are very handy in some points where your vehicles are crucial
- don't forget about anti-air, there are masses of Invaders and Kirovs
- there is also a one, sneaky Kirov approaching from the east. Don't forget about it.
- you are in the middle of the map, that makes you quite unlucky. Focus on the south, then west, north and east sides of your base.
- attacks from south are the hardest ones, including Magnetrons, Masterminds and Kirovs.
- attacks from north are having a lot of Shadow Tanks and are a massive suicide waves. Place some bunkers, infantry and keepl Volkov there.
- and what I didn't do, capture the Academy and tech building responsible for veteran defences. It will make a mission a lot easier.
Mental Omega 3.3 Download - http://mentalomega.com/download
Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33
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