MENTAL OMEGA 3.3 Red Alert 2 - Soviet Mission NOISE SEVERE
Mental Omega 3.3.1 for C&C Red Alert 2 Yuri's Revenge, Soviet Covert Mission Noise Severe. Mental Omega 3.3.1 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
The soundtrack is from World Beyond, you can purchase it here
https://worldbeyond.bandcamp.com/
Noise Severe is divided in two parts - first you have to defend the convoy of Drakuvs, then you have to finish off the Psychic Beacon.
Group your units - Volkov and Chitzkoi separated, main attack force (Rhinos, TCruisers and BTortoise), infantry, Tigrs and Scud Launchers. Battle Tortoise is hidden at the beginning of convoy path. Volkov and Chitzkoi should lead your convoy - they have a lot of armor so they can take most of the punishments. They also reveal some defenses below fog of war. Do not send infantry into Blyatick clouds! Keep Scuds in safety! You can't build them in this mission and they will be needed to take out some buildings from safe distance. There are few ambushes when you convoy Drakuvs to the Chinese outpost. Infantry and Volkov will be enough to deal with these guys. Forest is full of Adepts, Viruses and Shadow Tanks!!! The best thing is to send Volkov and Chitzkoi + Tanks to clear the forest. Volkov + Chitz take care of Adepts and Shadows, while Borillos fry Viruses. At 08:23 there is a hostile Zubr that can be drown with one zap from Volkov ^.^
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