Metahumans Imported As Playable Avatar In Unreal 5.1 Demonstration My Character For VR Creatives
I created an avatar for myself in metahumans and finally managed to import it into unreal 5.1 as a playable character showing off the aspects and talking about some of the creative things I have in mind like using my character as an asset in vr games to show a viewpoint including my character replacing my position and looking like it's own unique aspects, along with how we can use it in the upcoming mikoverse and include bit interactions and chat activity for twitch streams.
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