Metal Gear Online Gameplay #11

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Published on ● Video Link: https://www.youtube.com/watch?v=nMqPv-GnzMc



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After not playing for a long time I got back on mgo im rusty but it is still fun to play just needs more people to get online and play

Metal Gear Online 3 supports 16-player online battles for the PS4. The core gameplay is heavily based on the mechanics present in Metal Gear Solid V with much the same equipment from the single-player game making its way in to Online.

Players can utilize the same tagging feature introduced in Metal Gear Solid V: Ground Zeroes and operates identically to the single-player feature. Players stay marked until they are either Fulton extracted or killed, and marking is shared between all team members. Players have the ability to use CQC in the same way it is used in the base game, and interrogating enemy team members also automatically marks other enemy combatants.

New to this iteration of Metal Gear Online is the "buddy" system which allows two players to salute each other in order to pair up. This allows players to assist their buddy, as whenever the buddy is aiming at an enemy that enemy is temporarily marked on the screen. Furthermore, buddies share a gauge that when at 50% allows one buddy to spawn on another and when at 100% allows the use of the E-RB WORMHOLE GEN. which permits one buddy to teleport directly to another.

MGO3 opted for the inclusion of a class-based system of gameplay. The game offers three classes; Scout, Enforcer and Infiltrator each of which have their own specialties and weaknesses. The inclusion of different classes is intended to balance gameplay, make MGO accessible to newcomers, and ensure that every member of a team has a vital role in a match.

Skills, now referred to as Abilities, make a return in MGO3, where they enhance the performance of a character or weapon. Abilities can be upgraded, and each one has three levels.

Similar to earlier MGO installments, the player is able to customize a soldier to be either male or female. The default character slot's appearance is derived from the facial features of the player avatar created during The Phantom Pain's story, however once players unlock additional character slots (to a maximum of 3), the new characters are fully customizable. Players will be given the option to choose from preset camouflage patterns for their fatigues in order to create a unique appearance for their MGO avatars, and headwear such as the Croc Hat, a fish hat and a squid hat.

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