METAL GEAR RISING:REVEAGANCE - High Graphics Game For Low End PC
FPS While Not Recording: 40
|SYSTEM REQUIREMENTS|
OS: XP or Vista or 7 or 8.
Processor: Intel Core i5 2400.
Memory: 2 GB RAM.
Graphics: Nvidia Geforce GTS 450.
DirectX: Version 9.0c.
Storage: 25 GB available space.
Sound Card: DirectX compatible sound card.
|PC Specs|
AMD A6 9220 2.50GHZ
4GB RAM
120GB SSD
Radeon R4 Graphics (512mb)
Metal Gear Rising: Revengeance is a 2013 action-adventure hack and slash video game developed by PlatinumGames and published by Konami Digital Entertainment.
ASSASSIN'S CREED ROGUE test run and it runs FLAWLESSLY for low-end Pcs. Do you agree?
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CPU: Intel Core 2 Duo 2.0 GHZ, AMD
GPU: Intel HD Graphics, 2000, 2500, 3000,
4000, 4400, 4600, 5000, AMD Radeon HD
3000, 4000, and 6000 series, AMD Radeon R4
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Metal Gear Rising: Revengeance is an action-adventure hack and slash video game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in 2013, Microsoft Windows and OS X in 2014 and Nvidia Shield TV in 2016. Metal Gear Rising: Revengeance is an action-adventure hack and slash video game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in 2013, Microsoft Windows and OS X in 2014 and Nvidia Shield TV in 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, the player controls Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.