METAL GEAR SOLID 5 : THE PHANTOM PAIN | Walkthrough Gameplay | Part 19 | Footprints Of Phantom #MSG5

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Metal Gear Solid V: The Phantom Pain
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Walkthrough
Duration: 22:24
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Metal Gear Solid 5 : The Phantom Pain Walkthrough Gameplay Part 19 includes a Game Review, Intro and Campaign Mission of the Single Player Campaign for PC , PlayStation 3 , PlayStation 4 , Xbox 360 , Xbox One. My 2020 Metal Gear Solid 5 : The Phantom Pain Gameplay Walkthrough will feature the Full Game. This Metal Gear Solid 5 : The Phantom Pain Gameplay Walkthrough will include a Review, all Campaign Missions, Abilities, New Gameplay and the Ending of the Single Player.

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Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world.The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys.Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies

Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area (however, usage of the former two vehicles was later dropped during development). Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew. The player's actions affect the wider game world; for example, sabotaging a radar installation will open up new entry points.The playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and gain special perks.




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