Metro Exodus Ray Tracing DXR (Left) vs Screen Space Ray Tracing (32 Rays) (Right).
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Published on ● Video Link: https://www.youtube.com/watch?v=p8zKmiNHbt0
Calculated Indirect Lighting + AO (Ambient Occlusion) in the two video.
Ray Tracing DXR = Triangle
Screen Space Ray Tracing = Depth Buffer
Reshade, Marty McFly Shader