Metro: Exodus | Raytracing (GI) versus Rasterization (Baked Light) | Offscreen
Noch auf der GDC 2018 hat uns Nvidia eine Metro-Exodus-Techdemo vorgeführt, in der das Raytracing inklusive Global Illumination der traditionellen Rasterisierung mit SSAO und sogenanntem "gebackenem" Licht (IBL: Image-Based Lighting) gegenübergestellt wird.
PCGH-Artikel zum Video-Beitrag:
▶ Nvidia auf der GDC 2018: Die schöne neue Raytracing-Welt: https://goo.gl/MsNixm
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There are 160,952 views in 4 videos for Metro: Exodus. Less than an hour worth of Metro: Exodus videos were uploaded to his channel, making up less than 0.09% of the total overall content on PC Games Hardware's YouTube channel.