Metroid Fusion 0% Run Part 2 – Skipping the 1% Missile Tank
I use the new method to easily skip the “required” Missile Tank, and go on all the way through the game up to the save before fighting Yakuza X. The method for the Out of Bounds skip was first posted here:
https://www.youtube.com/watch?v=61goagsSrUo
What I did when I was inside the wall was turn back into Morph Ball, do a very small Jumpball, face left, then perform another very small Jumpball to get out of the wall. Then I performed a Bomb Jump with some momentum to clear the Missile Tank.
After skipping the Missile Tank, I continue through the game as usual, and save at the ship before facing Yakuza.
Missile Tank Out of Bounds Skip: 1:22
B.O.X. Encounter: 2:34
Mega Core X: 9:08
Scientist (Wide Beam Core X): 22:06
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