Metroid: Zero Mission Playthrough Part 5 – Escape & Rebirth
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Metroid: Zero Mission
Playthrough Part 5 – Escape & Rebirth
Time to press onwards. This is Part 5.
Like in the original Metroid, Samus finally heads for Tourian where the Metroids reside. Metroids are energy suckers. You just need to freeze them then fire either 5 missiles or 1 super missile to take them down. Just don't get overwhelmed. As for Mother Brain, fire missiles on the outer shell and then strike when it's eye shows. Just watch out for all the other distractions cause that can really suck when you end up on lava.
After a few missiles, Mother Brain is destroyed and the facility is set to self destruct. Reach the ship and get out of there. That's where the game would normally end but this is Zero Mission. There's more to this story.
Due to a space pirate ambush, her ship gets shot down. Samus survives but she is stripped of her Power Suit and the only thing she has is an emergency pistol. Nearly defenseless, Samus is forced to sneak into a space pirate mothership. So yeah, Samus goes full Metal Gear here. She has to avoid space pirates, security sensors, the works. Eventually her struggle to survive leads her to a Chozo Ruins. Too bad the Space Pirates got there first.
Once Samus avoids these nuisances, she enters deep within the ruins. It triggers memories from her past but that's enough for her to complete the trial ahead. The trial isn't hard. When the icon shows up, shoot it. That's it. Once that's done, Samus gains a more powerful suit and those unknown items become new powerups for Samus: Plasma Beam, Gravity Suit and Space Jump.
Now at full power, Samus is ready to raise hell against the Space Pirates. She also gets her hands on the Power Bomb and that's useful for a last minute cleanup.
Part 6 is that cleanup but it's not much because much of it baffled me. Seriously.
#metroid #zeromission #gba
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