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Metal Gear Solid 5: The Phantom Pain
Release: 2015
Developer: Konami Digital Entertainment
OS: 7, 8, 10 (64-bit)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (only 11DX)
Memory: 4 Gb
Storage: 23 Gb
Steam Reviews: Very Positive (34,154) 89% of the 34,154 user reviews for this game are positive.
Version: v 1.15 + DLCs
Metal Gear Solid 5: The Phantom Pain - continuation of the famous series of stealth shooters from the recognized master of game design and production Hideo Kojima. The plot taking place in this game becomes a prequel to the very first game in the universe - Metal Gear. Forms a coherent picture with the prologue released a little earlier - Metal Gear Solid V: Ground Zeroes.
The action starts in 1984, with the release of the coma of the main character of the series - Solid Snake. He sees that he has lost an arm on his forearm, which is why he almost dies due to the stress of the news. After coming to his senses and leaving the hospital in which he was in a vegetative state, with the help of friends during an attack by an unknown organization, he decides to rebuild his company of mercenaries to confront global threats.
The gameplay will take place in stealth, familiar to the series, with the possibility of open skirmishes. But there are a lot of enemies and the emphasis should still be placed on the covert execution of a huge number of operations in Afghanistan during the Afghan-Soviet war and in Angola on the border with Zaire, during the civil war in an African country..
To plan a stealthy infiltration into the enemy base, Snake's inventory contains binoculars and a map. Plus, you can choose the time of day for a raid on enemy territory. Among the weapons are both non-lethal (a pistol with darts filled with tranquilizers) and lethal. You can move around fairly large and open areas on horseback, as well as in armored vehicles and tanks. A feature of Metal Gear Solid's gameplay: Phantom Pain is the adaptation of artificial intelligence to the player's style. For example, if you constantly kill opponents in the head, on the next tasks they will have fortified helmets, which will make it difficult to eliminate them with an accurate shot to the skull.
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