Micro Mages: Second Quest. Normal & Hard Mode. NES [No Damage Walkthrough] - Famicom | Nintendo Game

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Micro Mages is a platform game for the Nintendo Entertainment System that was published on April 30, 2019 by Morphcat Games. The game raised over 150,000 Euros on Kickstarter. The game was published as a physical cartridge for the NES, and later as a digital download, bundled with an emulator, on Steam and Itch.io

Gameplay:
Micro Mages plays as a platformer where it continues to scroll upwards, and you have to get to the top without dying. You can play with up to four players, their characters known as Mages, are supported in the game. There are 3 levels in each of the 4 worlds, and a 4th level in world 4. Hard mode rearranges the levels for a total of 26 levels. The 3rd level of each world features a boss fight. Blood Bonds cranks up the heat on multiplayer adventurers, so that when one mage falls all of them fall. It is activated at the title screen by pressing select and A. Finally, there is the ultimate challenge for true masters of the arts of Magicks: Hell Mode. The Enemies are much faster and the scroll is constantly nipping at your heels. There is also a password function allowing you to instantly go back to the world you were on if you die or quit the game, for all modes except Hell mode which gives you one password for the first world of the mode and you will have to play it all the way through without getting a game over in order to finish it

Plot:
Four student mages living in a dark forest who were at the Hocus-Pocus Academy of Applied Magicks had to keep their Princess safe and locked their room with a giant lock on the front door. However, one day the blue mage forgot to lock the door and when they got back, their Princess was gone. At that moment a fairy told them news that "Strange things are happening in the old Demon Fortress atop Pretzel Mountain." After chanting a teleportation spell the mages had only just learned at the Academy, they took off to the Demon Fortress to save their Princess

Promotion and Funding:
The game was first officially announced by Morphcat on Twitter in the form of a tweet with a link to a Facebook post detailing information about the game, including screenshots. In the post they also announced that it would be playable at an event This post was only available in German, though later they shared the English title and other information.

On September 5, 2018 Morphcat officially launched their Kickstarter page which would be used for funding the physical release production costs, as they had already fully built the game for events. This campaign would last for a month and managed to hit over 1000% of their original goal of โ‚ฌ15,000. The campaign listed a trailer video showing more gameplay of the game. The campaign listed perks such as: a playable ROM file of the game, a physical copy of the game, an official soundtrack CD, a poster and the top tier included a special black box sleeve, numbered limited edition black cartridge, signed certificate and the backer's name listed in the instruction manual for all versions of the game

After the Kickstarter campaign finished Morphcat would later create an Indiegogo page for those who missed the original campaign. This included most of the perks apart from the top tier. They managed to again hit over 1000% of their original goal, hitting a total of โ‚ฌ209,284 raised

Once these campaigns finished Morphcat posted updates every now and then detailing parts of production, such as label printing and box creation

A few months after the official digital release, Morphcat announced on May 4, 2019 that pre-orders were open for the physical release on Broke Studio's website . On September 19, 2019, a digital version of the soundtrack was released on Bandcamp. This release includes 2 bonus tracks by Heos and irldescentaudio respectively. A physical release of the soundtrack is planned

Development:
The game was developed to fit within 40 kilobytes, the size that all games published when the NES was released, such as Super Mario Bros., had to fit into. The game was written in 6502 assembly language. 8 kilobytes of cartridge space was reserved for graphics, while the remaining 32 kilobytes were used for game code. Graphics were reused across levels and animations to save space. The game was written with the goal of creating an expansive multi-player game with the same limitations that the first NES developers experienced

#NES #Nintendo #Famicom #MicroMages




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