Dune 2: The Battle for Arrakis. Sega Genesis [Walkthrough] Sega | SMD | Mega Drive | Sega Mega Drive

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Game:
Dune II (1992)
Category:
Walkthrough
Duration: 3:58:32
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Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port respectively) is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 film Dune, an adaptation of Frank Herbert's science fiction novel of the same name.

While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come. As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Warcraft, Command & Conquer, Age of Empires, StarCraft and many other RTS games that followed.

Plot:
Emperor Frederick IV of House Corrino is desperate for the harvesting of the valuable drug melange (also known as "the spice"), found only on the planet Arrakis, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he offers the sole governorship of Arrakis to whichever of the three Houses (Atreides, Harkonnen, and the non-canon Ordos) delivers the most spice for him. War begins as deputations from all three Houses arrive on Arrakis.

The player is a military commander from a House of their choice. In the first few missions, the objectives are to successfully establish a base on an unoccupied territory of Arrakis, to harvest spice, and to defeat intruders. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. The final showdown is the battle between the player's House against three enemy sides, among them Frederick's forces the Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful). The introductory, mission briefing and endgame cutscenes are different for each House, in keeping with their very disparate world views. The weaponry and units also vary from house to house.

Gameplay:
The player takes the role of the commander of one of the three interplanetary houses, the Atreides, the Harkonnen or the Ordos, with the objective of wresting control of Arrakis from the other two houses. House Ordos is not featured in the Dune novels and is mentioned only in the non-canon The Dune Encyclopedia. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and to build military units with these acquired credits in order to fend off and destroy the enemy.

The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Unlike later games such as Warcraft 2: Tides of Darkness, the fog of war is lifted forever with initial exploration; it does not become dark once more when units leave the area.

In addition to enemy incursions, there are other dangers such as the marauding, gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. The player can only build on rocky terrain and must build concrete foundations to avoid deterioration of the structures due to the harsh weather conditions. Structures will still gradually decay over time regardless of the presence of those concrete slabs, but they save repair costs in the long run. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Some spice may be concealed as bumps on the terrain (a "spice bloom") that become spice fields when they are shot at, or when a unit runs over them (the unit is destroyed in the ensuing "spice blow").

A map of the planet Arrakis is shown before most missions, where the player can choose the next territory to play in among two or three. Nine territories must be fought, irrespective of house, to reach the endgame.

00:00:00 - Intro
00:00:40 - 1 Mission
00:05:32 - 2 Mission
00:13:08 - 3 Mission
00:32:15 - 4 Mission
00:48:24 - 5 Mission
01:20:42 - 6 Mission
01:55:31 - 7 Mission
02:27:14 - 8 Mission
03:06:10 - 9 Mission
03:56:58 - Ending

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