#Microsoft Flight Simulator 2020 | OCT 15th Development Update | #flightsimupdate

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Microsoft Flight Simulator
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Update#5 Coming soon to address various areas that can resolve common issues.

SDK UPDATE
The SDK team continues to improve many areas of the SDK based on input from the developer community. Recent work focused on:

DevMode:
The DevMode team is working on improving the overall stability, giving a special focus to the Project Editor, the Scenery Editor, and the AircraftEditor.
We’re finishing the implementation of the new “Export Window” of the Project Editor. The underlying process will, among others, feature a validation step. This will ensure that packages built are valid and ready for later publication.
We’re also working on a Global rework of the Console and logging system, its ergonomics and features, especially to help the community find out faster what could be wrong during the package build process.
In the long-run, a dedicated team is still working hard on the forthcoming brand new Node-based Visual Effects System.
The community’s feedback continues to be very helpful in identifying & fixing bugs and thus making the tools better.
WebAssembly:
The MSFS Platform Toolset linker now properly reports errors in the Visual Studio Output tab.
We added the “Generate Debug Info” linker option to the MSFS Platform Toolset. It allows users to strip all symbols from the Release version (which makes them much smaller in size).
We changed the way symbols are exported from WASM modules: only explicitly exported ones are now really exported (which reduces module size even further). No code change is required.
Continuous efforts to improve debugging and reduce iteration times.
The WASI layer has been fixed to enable the usage of opendir/readdir from within WASM modules.



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Other Videos:
https://youtu.be/QH2q7ZEh1ks - "Why Details Matter?"
https://youtu.be/YEdGLb8ftHY - "Game Footage so Far"
https://youtu.be/50_56uzy1yY - Planes used
https://youtu.be/aYIFMIDHTpk - "An exciting Multiplayer"


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