Microtransactions Are Ruining Gaming

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Microtransactions Are Ruining Gaming.
Video Games Companies Getting Rich Over Microtransactions. These days, game companies and developers are monetizing their games to their full potential. It's not enough to sell a game just once: If you don't sell extra content, you could be leaving millions of dollars on the table.
But game publishers face a few constraints: Console game prices have been locked at $60 for awhile — it's been a longstanding fear that consumers won't be willing to pay more than $60 up front for a video game. And even if you sell millions of copies of your $60 game, not all of that money goes to the game company. These companies get even less money when the game is eventually retailed at a discount. And it certainly doesn't help that the world's largest game retailer, GameStop, makes more than half its profits on used game sales - sales that publishers see no money from.
So, to be profitable, game companies need to milk their games for more money — but they can't raise the price of the game itself without risking backlash from consumers. That's where microtransactions and downloadable content come into play.

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