Middle Earth (Longplay/Lore) - 0032: Goblin-town (Shadows of Angmar)

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The kingdom of the goblins is located north-east of Vindurhal and north of Hrimbarg in the Northern High Pass. Entrance into the caverns can be done by the main entrance at the Mountain's Throat or via the secret entrance at the Black Crack.

A sprawling labyrinth of caverns, tunnels, and deep pits; this seat of the goblins can be very unforgiving to those who don't come prepared with a map. These tunnels and caves ultimately lead to the throne of the latest goblin-king deep within the town. From here, Ashûrz leads the overwhelming ranks of goblins that inhabit the damp halls. Tales tell of a mysterious cave found deepest in Goblin-town that even the resident goblins avoid. Remnants of ancient dwarven ruins can be found throughout the caverns, leaving a reminder of a long lost past.

Several side caverns are found during passage to the throne. Booming drumming echoes just outside the troll pit of Thundergrot while the cries of tortured prisoners can be faintly heard from the Slave Pens. Orcs have set up camp in the War Steadings of western Goblin-town as well. These orcs, alongside a force of cave-trolls, and several packs of wargs make up the forces of goblin-town alongside the countless goblins. Recently the forces of Angmar have sent an Uruk emissary, Bhoghad, to try and "persuade" the goblins into service, but to no avail.

Few know the full extent of the depths of Goblin-town, and those who have experienced them most likely died therein as slaves to the cruel goblin-overseers. The goblins themselves may not know all the ways, for the deepest passages extend far into the heart of the Misty Mountains where dark and unseen terrors lie, and the goblins will not brave these passages unless drive or enraged. Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.

Depopulated following the goblins’ defeat at the Battle of Five Armies — in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin — the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumor has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruelest masters, a one-eyed goblin is king.




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