The first region of Moria to be rediscovered by travelers from the west—the region bounding on the fabled and newly reopened Hollin Gate —is both an entryway and a crossroads. Known, in whole, as the Great Delving, this quarter of Khazad-dûm links mines to palaces, academies to foundries, and the cavernous underground of Moria to all the realms of Eriador in the west. It is here that the saga of Khazad-dûm’s restoration and rescue truly begins.
Much of the Great Delving is an unexpected juxtaposition of Dwarf-cut masterworks and raw, unshaped stone. In some corners of the region, the remains of great works are crumbling back into the earth.
Though most often regarded as a single, wide territory, the Great Delving encompasses three distinct areas. At its western end sits Durin's Threshold, an entryway, reception hall, and hostel for travelers from Eregion and beyond. At its eastern end stand the plazas and bridges of the Dolven-view, a wide and chasmic connector dominated by grand gateways of breathtaking craftsmanship. The ground in between consists of a finely wrought thoroughfare, called Lamâb-dûm by the Orcs of Moria, and a network of loose caverns and tunnels, all of which connect Durin's Threshold with the Dolven-view.
All these places, once meant to welcome and unify the folk of Middle-earth, are contested ground now, caught between the Dwarves’ revealing lights and the Enemy’s dark grip.
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