Middle-earth: Shadow of Mordor Part 7: Scaredy-Cat
So, in order for Ratbag can move up in this world, we are going to need to make some room for him which means we have to go after another captain. Luckily for us, Ratbag has the perfect target in mind; the guy who tied him up. On top of showing us how the Nemesis system works, it also starts to explain some of the weakness and strengthens of the captain as well as how you can manipulate them. Our target is an Uruk who trains Caragors (which are very similar to the Wargs from the second film and yes, they are two different kinds of animals) but, ironically enough, He is terrified of them. By releasing them out of their cages, it means that our target will get terrified of them and start to run away. It's a pretty cool mechanic to add because it gives each orc a personality, different likes and dislikes and the such. The terror mechanic is also pretty cool since you can use it to you advantage to put a captain in a terrible position or have the thing they are afraid of kill them for you.
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