Midnight Suns Deserves a Sequel
This video and more writing at https://MattHorton.live
My podcast https://cantletitgo.gay
0:00 - Marvel's Midnight Suns
4:12 - What is Midnight Suns?
4:38 - Hero and Ability Management
7:14 - Combat
12:25 - Superhero Social Sim
17:19 - Abbey Grounds Exploration
18:37 - The Loop that keeps me playing
20:17 - The Problems with Midnight Suns
31:31 - This game deserves a sequel
At Gamescom 2021, Firaxis Games and 2K announced Marvel’s Midnight Suns with a trailer featuring a bunch of Marvel characters you know and a bunch that you might not. There was Doctor Strange, Iron Man, Wolverine, Captain America, Captain Marvel, and Blade, but there was also Magik, Robbie Reyes’ Ghost Rider, Nico Minoru, a brand new, unnamed player character, and her mother, Lilith, the mother of demons. The trailer was set to a cover of Enter Sandman by Alessia Cara & The Warning, and ended with all of the heroes in these black and gold costumes walking away from a giant ring filled with fire.
If you talk to most people who have played Midnight Suns, they’ll tell you that the game is a card-based tactics game during the day and a superhero social sim at night. That assessment isn’t wrong, but I think it misses out on 2 other pretty critical aspects of what this game has going on.
I think there are actually 4 main elements to this game:
Hero Management and Upgrades
Combat
Superhero Social Sim
Exploration of the Abbey
So let's break each of those down.
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