Mighty No. 9 Nice commented let's play

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Mighty No. 9
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Mighty No. 9 is an action-platform video game developed by Comcept, in conjunction with Inti Creates, and published by Deep Silver. The creation of the game was based on the online crowdfunding website, Kickstarter, and incorporated heavy input from the public. Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, which project lead Keiji Inafune worked on, and is considered its spiritual successor.

The minimum Kickstarter goal for Mighty No. 9 was successfully funded on September 2, 2013, after only two days of the creation of the campaign. However, several other features including additional stages, special modes and ports to other platforms were confirmed after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal.

The game was released for Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Wii U, with the PlayStation Vita and Nintendo 3DS versions still in development. Abstraction Games and Engine Software[3] are porting the game onto the PlayStation Vita and Nintendo 3DS respectively. The game was originally scheduled to come out in April 2015, but was delayed multiple times, with the game eventually coming out on June 21, 2016 on all non-portable platforms except Xbox 360, Mac and Linux, with the portable versions still in development and slated to come out later in 2016.

The game was highly anticipated when it was announced, but lengthy delays and Comcept's decision to fund another project, Red Ash: The Indelible Legend, through Kickstarter were met with accusations of mismanagement. The game received a generally mixed reception from critics and Kickstarter backers upon launch. The game's design, graphics, content, voice acting, and technical issues were criticized, and critics agreed that the game failed to live up to expectations or capture the spirit of the early Mega Man games. An animated series and a feature film for the game are also in production.

Gameplay

Mighty No. 9 is focused on 2D platforming, with a blend of 2D and 3D artwork and animation. Players control a robot named Beck, who is able to run, jump, and shoot projectiles at enemies he encounters. Furthermore, the player is able to acquire both weapons and abilities from enemies they defeat. The game features an intro level followed by the eight main stages, which are freely chosen in any order by the player. At the end of each stage, Beck must face one of the other eight "Mighty" units in a boss battle. A final set of stages are unlocked at the end of the game, leading up to the final showdown. An additional level starring Beck's partner, Call, is also available at some point.

In addition to jumping and shooting, Beck's main ability is a dash, which can be used to move quickly and cross large gaps. Upon weakening enemies by shooting them, Beck can dash through them in order to absorb a substance known as Xel (pronounced "Cel"). Absorbing Xel from enemies grants Beck temporary enhancements, such as increased power or speed. By defeating bosses, Beck can obtain new transformation forms, giving him new abilities such as magnetic limbs. Conversely, Call can't absorb Xel but can dash further than Beck and can use a shield that reflects projectiles and jetboots that slow her fall.

Source:
https://en.wikipedia.org/wiki/Mighty_No._9







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