[Minecraft Dungeon]Void Strike Is Broken
It’s very hard to explain but bare with me , So basically when u hit the mob with a weapon that have Void strike on it will kinda just give the mob a debuff what it does is each time you dmg the mob the next attack will deal more dmg it can be artifact damage environmental damage such like falling,but if u hit the mob using melee or ranged weapon the attack will hit pretty hard but after that one attack the debuff will just reset to certain value but I don’t know how to calculate that so the reason why I use fire aspect and poison is that these attack are not count as the melee /ranged attack so my attack will grow stronger each time the poison/fire dmg the boss and the blast fungus dmg the boss 4 times which is increase more dmg and then I use the gong of weakening which is multiply the dmg by 3 and the final hit using rod / anchor , and the beacon one is pretty easy to understand basically it’s like inferno tower in clash of clan it deal more dmg overtime so beacons attack is not melee and ranged /attack so every single time beacon hit the boss the dmg increases.but remember the void strike’s debuff only stay on one mob for around 5 second, after that the debuff will just disappear . That’s why all the thing should be done in around 5 second .
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