Minecraft Infdev the month of april 2010

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Published on ● Video Link: https://www.youtube.com/watch?v=ZzDAADMxwnM



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whats added:
Big trees from Paul Spooner's script have been added.

whats changed:
The world generator has been updated to include sand and gravel.
Arrows no longer spawn mobs upon hitting blocks.
Leaves no longer decay.
Saplings that were planted in Infdev 20100327 or 20100330 will now grow into Big Trees.
Mobs now spawn naturally.
Most Entities now save.
However, shot arrows still do not save.
Custom skins now work again.
However, the player's skin is always black unless the player uses a proxy debugger or some arguments.
The level generator has been updated.
It is now much more faster.
The terrain seems to be much less mountainous. Instead, hills generate very often.
Mobs now spawn less often.
Saplings grow into big trees. [Techincally this change already existed in Infdev 20100414 with Big Trees for renewability by saplings. This feature first appeared in Infdev 20100413 with Saplings planted in Infdev 20100327 and Infdev 20100330 growing into Big Trees but was nonrenewable. I tested this out and it does indeed work.]
The world automatically saves less often.
Mob pathfinding and behavior changed.
Changed world save format

whats fixed:
Blocks can no longer be placed in the same space as the player.
Placing blocks would sometimes cause two blocks to be placed, this has been fixed.
Lighting code has been fixed. Light level in some areas used be too dark, unless block updated. This fix only applies to newly generated chunks.
Placing torches, saplings and flowers no longer crashes the game.
Mobs now spawn naturally.
Most Entities now save.
However, shot arrows still do not save.
Custom skins now work again.
However, the player's skin is always black unless the player uses a proxy debugger or some arguments.
The mob pathfinding no longer leads them off big drops in negative
coordinates.
Hostile mobs no longer spawn in bright areas.

whats buggy:
Placing torches, saplings and flowers crashes the game.
Placing sand or gravel above the lava void causes the lava to go up to where that block is.