Minesweeper with ALTERNATE RULES

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Published on ● Video Link: https://www.youtube.com/watch?v=XfwnGFi9Nw0



Duration: 32:48
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14 Minesweeper Variants, showing each variant!
0:00 Vanilla - nothing special, each number counts adjacent number of mines
1:48 Quad - every 2x2 area must have at least one mine
4:13 Multiple - each mine in a gray cell counts as double, does not affect top-left mine count
7:48 Liar - every clue is 1 above or below the actual number
9:01 Triplet - mines cannot form a row of three, orthogonally or diagonally
10:35 Wall - clues now distinguish orthogonally connected groups of mines
12:38 Outside - all non-mines are orthogonally connected to each other, and all mines are orthogonally connected to the board edge
14:26 Negation - each number counts the difference between the number of mines in black vs. gray cells
17:47 Dual - mines are only ever in 1x2 or 2x1 blocks
19:40 Cross - mines instead look at the area 1 and 2 squares orthogonally away
21:48 Snake - all mines form an orthogonally connected snake that does not touch itself
24:05 Partition - clues now count the number of orthogonally connected groups of mines (like Wall, but less information)
26:33 Balance - there are exactly the same number of mines in all columns and rows
28:45 Eyesight - each clue counts the number of consecutive visible NON-mines in 4 directions
31:59 Teaser for the game's final sections

the game having different visual styles totally justifies the thumbnail (not really)


music used: Synthwave / Spacewave Mix- Journey, Karl Casey @ White Bat Audio







Tags:
Puzzle
Icely Puzzles