Mirror's Edge Catalyst Gameplay Walkthrough Part 7 Fly Trap and Caught in the Web

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Mirror's Edge Catalyst
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Walkthrough
Duration: 1:01:33
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In this episode I am on the search for Icarus, and I find him stuck behind an electrified fence area. While that is going on the Lair gets attacked and we have to race back to help everyone get out. This whole thing feels like a big set up to me, I think that Icarus is working with KrugerSec.

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Mission in this episode:
Fly Trap
Caught in the Web
Sanctuary

Game Description:

Mirror's Edge Catalyst is a first-person action-adventure game in which you take control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, you traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Faith can also make use of environmental objects such as zip-lines and ledges, and equipment including mag rope and disruptor to travel across buildings. When you mark an objective on the map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead you towards your objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives you more freedom in traversal, allowing for the use of multiple paths to reach your objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by Faith.

Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasized in the game. Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies. Faith enters focus mode while she is running. With sufficient focus Faith can evade bullets from enemies. According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set. When Faith is performing a finishing move, the game switches to a third-person perspective.

Mirror's Edge Catalyst contains several multiplayer features, which DICE calls Social Play. While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games. Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Beat Location Emitters for other players to track down, an exploration activity similar to geocaching.




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