[Mirror's Edge] Chapter 6: Pirandello Kruger

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I'm bad at video games.

No commentary playthrough of Mirror's Edge (2008) for PC on Easy difficulty.

• Chapter 6: Pirandello Kruger

"Pirandello Kruger" is the sixth chapter in Mirror's Edge.

Following the chapter New Eden, Faith moves on to try and locate Jacknife in order to find out what information he has on the unknown assassin of Robert Pope. Faith tracks Jacknife to a disclosed part of the subway rail. Jumping down and surprising him with a punch to the face, she holds him against a concrete pillar and demands any knowledge of the ambush that happened at the New Eden Mall. Accusing him of trying to kill her, Jacknife responds "If I wanted you dead, I'd do it myself." Claiming to not know anything, Jacknife tells Faith that she needs to watch who she hangs around with. He then slips away on reason of needing to be somewhere. Seeing a sign nearby of the security firm Pirandello Kruger, she asks Mercury to run a search on them. After seeing the logo from Travis Burfield's office and several other locations she's been, Faith decides to follow the lead and investigate their dock facility nearby.

Arriving at a nearby building close to the docks, Faith deals with a security team including several snipers on the roofs and loading area and zip-lines her way onto the premises. She breaks into the loading area and gains access to the compound. Faith encounters resistant from the PK security forces aware of her presence in the building. Fighting her way deeper and deeper in, working her way around the secure offices of the security firm, Faith gets to the factory area and gets to the ground level of the building. She surveys the room with no viable exit in sight. A lone cargo elevator is the only device that seems to work, so Faith activates the switch. Surprisingly, the elevator reveals a secret path on the bottom that leads to a strange network of white walled hallways. No choice but to follow where they lead, Faith continues until she reaches another elevator lift.

Arriving in a large room with heavy security doors and computer monitors lining the wall, she begins to wonder where she has ended up. A terminal input nearby piques Faith's interest, so she types in "Project Icarus" to see what comes up. The screens suddenly fill up with all of the Runner profiles that are working for Drake and Mercury, including herself. Shocked about the realization that the Project is about eliminating the existing Runner threat, Faith sees the Masked Runner on a video feed in what seems like the harbor. The steel shutters next to her roll up to reveal a massive training ground, similar to what a Runner would use. Merc interrupts Faith to tell her that the City Protection Force knows she's there. Behind her, two masked figures (Pursuit cops) step out of the elevator, intent on capturing or killing Faith.

Bolting onto the training ground in an attempt to lose her new pursuers, she realizes the Pursuit Cops are just as agile as herself. Narrowly evading capture, the nearby scaffolding reveals an exit. Running through the halls and onto an elevator towards the upper levels, Faith finds herself on the roofs of the city again. Police forces and pursuit cops not far behind, she follows Merc's advice to take the train. Jumping onto a passing subway car, Faith loses her pursuers. Merc tells her that he will attempt to warn the other Runners of this new threat. The assassin still on her mind, Faith vows to get him.

• Game Information

In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts]

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