[MLP] Fighting is Magic Combo Exhibition Vol. 2

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Published on ● Video Link: https://www.youtube.com/watch?v=-C573lG9Efo



Category:
Let's Play
Duration: 3:22
77,863 views
371


Game: My Little Pony: Fighting is Magic
Version: EVO2K12 Alpha
BGM: Fighting is Magic - Pinkie Pie Theme

This is probably gonna be the last MLP combo I make until Fluttershy and Rainbow Dash come along. Hopefully, I can move on to other games now. Look at all this useless tech :))

Well, most of the useful tech I have for this game is in my first combo vid so this is really more of an answer to Chefmkt's challenge (though I don't recall challenging him in the first place). There're some new tech here and there but these are done mostly coz they look cool and stuff.

The combo at 2:10 uses the stage mod of the game, which is an unofficial update from someone on the net. I will not provide a link to the mod (Since it's easy to find anyway) and the stage was just used to change things up a bit for this video.

Notes:
0:06 - I just realized lately that Twilight's launcher (df3) has an ungodly amount of stun time and is actually cancellable. So, I foregone the jump combos as they don't do as much significant damage anyway. Awesome tracking lvl3. ender right there.

0:21 - ToD. Two j.C's in a single launch. Quick Escape chase then wall-bounce reset. AJ also likes to sit on everything.

0:39 - Rarity and corners don't mix. You barely have any specials to use (I don't bother with Eruption gems as they tend to blue flash). My goal here was to abuse the cornerpush into letting me perform a ddC rake gem, which can only be summoned at a certain distance from walls. Also, that hyper ender was just 1-2 frames away from dropping the enemy on the floor, so nice save there :))

0:55 - ToD. Like, Rarity's lvl3 bug, Pinkie can also continue her lvl3 (with a little help from Gummi) without interference regardless of what the enemy does. Other than that, typical Pinkie Pie combo. Uses 4 meters.

1:23 - Another TS corner combo using the launcher tech I previously mentioned. Also uses a teleport to cross-up after a jC bounce.

1:36 - ToD. We know AJ can break the wallbounce limit but who knew she can beat the ground bounce limit too? Unnecessary Quick Escape to continue the combo. It's just there to look really cool.

1:52 - I found a way to combo into Rarity's dpD without blue flashing. Switching sides under a launcher into a lvl1 just coz.

2:10 - ToD. How many times does Pinkie Pie cross up in this combo? Uses unpopular moves like her Cartwheel B and fC launcher. Uses 4 meters.

2:39 - I found a way to combo out of TS's throw that doesn't really involve the enemy smashing into the wall. There's that launch cancel again. Really just a simple lvl1 combo.

2:51 - ToD. No super. Then again, this is AJ. This combo resets wallbounce twice. I also found out that you can connect a ground magic series into a ddC in a juggle. Uses a Lasso B ender coz no one ever uses it :))

Vector Credits:
sharydow
alixey
emedina13
kittita







Tags:
mlp
fim
my little pony
brony
fighting is magic
mane6
combo
rarity
applejack
pinkie pie
twilight sparkle



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