MNVL Jr. Revolution: Middle School eSports League Unveiled
For more information go to https://metanews.com/mnvl-introduces-junior-esports-league-for-minnesotamiddle-schoolers/
Educational eSports Expansion: Inspired by the success of MNVL for high school students, the Minnesota Varsity League (MNVL) introduces MNVL Jr., a league tailored for middle schoolers. This move responds to the growing demand for academic eSports programs among younger students, marking the expanding significance of eSports in education.
Stress in eSports: A Groundbreaking Study
For more information go to https://metanews.com/how-psychological-stress-affects-esports-gamers-a-study/
The University of Chichester, in collaboration with the University of Bath, conducts a groundbreaking study on the psychological effects of stress on professional eSports players. This multi-billion-dollar industry, with players like Johan Sundstein and Jesse Vainikka earning millions, subjects players to intense scrutiny in global tournaments. The study, ongoing since 2019, explores the stressor-performance relationship in eSports, specifically focusing on national and university-level players.
UK Launches Higher National eSports Qualifications
For more information go to https://metanews.com/higher-national-esports-qualifications-launched-in-the-uk/
The British eSports Federation, in collaboration with Pearson, pioneers eSports education with the introduction of Higher Nationals in eSports. This academic initiative includes the Level 4 Higher National Certificate and Level 5 Higher National Diploma, aligning with the first and second years of a university undergraduate degree. The curriculum emphasizes work-related skills, aiming to equip students with the competencies needed for success in the rapidly evolving eSports industry.