[ MOD ] Quake II PSX for Quake II Remastered [ Released Oct 5, 2024 ] Easy - Part 1/?
#quake #quake2 #psx
00:00:00 Waiting
00:11:14 Mod
https://store.steampowered.com/app/2320/Quake_II/
https://www.moddb.com/mods/quake-ii-psx/downloads/quake-ii-psx-10
Mod by Paril
" A port of the 1999 PlayStation port of Quake II, for Quake II Re-release. "
" The first release of Quake II PSX - full mod! All levels, including DM levels.
Thank you for downloading & playing! This is a love letter
to the PlayStation version of Quake II. A full conversion
of the original campaign, modernized and balanced with the
changes of the PC re-release in mind.
This project started development in early 2023, well before
the re-release came out. I hoped to include it as an official
piece of the re-release, but it wouldn't have worked out
timing-wise and I focused more on making the PC & N64 versions
as best as we could.
Also, I'd be remised if I didn't mention The PS1 Pack which you can use in combination with this mod if you want a slightly closer experience to the original game.
NOTE ABOUT SAVE GAMES
This mod features a new game DLL that changes flags around in
a backwards-incompatible way. While it is technically possible
to migrate save files, to keep things simple if you want to
play the other campaigns using the new game DLL, please begin new
save files. Loading old saves will still function but may cause
some strange behavior, especially from the AI, and may cause
softlocks.
FEATURES
All 20 levels of the single player campaign of HammerHead Ltd's
Quake II port on the PlayStation, re-created mostly by hand with
a ton of help from Blender and Noesis.
Recreations of the new intermission videos using the original assets.
Co-op support; you can now play the campaign with 3 other marines!
It also works with the experimental co-op bots in re-release.
Re-balancing and re-working of levels to better fit the engine
as well as fixing glaring issues with the original game. The PlayStation
port had a couple of levels with misflagged enemies and lacked
ammo & health in the later levels, for instance. We tried to balance it
to be closer to the PC version without sacrificing the gameplay or the
rough progression of weaponry of the original.
Re-worked new enemies. The PlayStation port added two new enemies to
the roster, but they're a bit lacking in the tactical department. We
found ways to make them more interesting and improve their fights.
No spoilers here, but the ROSTER section below does contain spoilers!
This mod also includes brand new high quality models for the Arachnid
and Guardian, as well as pain skins for them.
New secrets; the original port contained a few items that were only
obtainable with rocket jumps, which is kind of a silly design choice.
These were changed to proper secrets to encourage exploration. There
may even be some brand new secrets to discover!
All 13 deathmatch levels are included, including the cut "Fragtowe" which
we've dubbed "Frag Tower". They can be played in DM and TDM modes, and
bots are supported as well. Keep in mind that these maps are fairly small
and designed for 2-4 players.
New sounds for running out of breath (bubbling sounds) to replace the wade
sfx used in the re-release; the wade sounds are now used for wading, as
they are in PSX itself.
New sounds for the Arachnid and Guardian.
Nearly 700 new textures from the PlayStation version.
Not necessarily PSX related but I found the source stock sound for world/wind2.wav
and included the high quality version in here. "
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