Modifying the Super Game Boy 2 custom palette editor to access enhanced set Wario Blast Bomberman GB

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Celebrating MAR10 Day with a few video uploads.

Original thread: https://twitter.com/nensondubois_/status/
1745253570595672075 (because bluesky does not allow relative post links, unlike Twitter. Anyway, it is possible to mix and match all of the default pre-defined palettes! The possibilities are endless!
Did you ever want to play Wario Blast Featuring Bomberman using the game's current enhanced SGB palette assigned to the game, and in reverse? Now it is possible!
80EC7F00 - pal adr; default load 32-BIT entree .org $0010 {set $var: 00
80EC8080 - pal adr; $0010...
80E4DBFF - set pal limit;FF
80E802FF - set pal limit;FF

Tested and working with Kirby's Dream Land 2, Donkey Kong 94, DK Land, and Desert Strike. Took assembly shortcuts to get it done.
Disable PAL_PRI mode
Super Game Boy (J) (V1.0).sfc
00C9EE00
DDA3-0764
Super Game Boy (World) (Rev 2).sfc
00C9EB00
DDA3-04A4
Super Game Boy 2 (J) (V1.16) [!].sfc
00C9EB00

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